Monday, October 12, 2009

Adventurer RPG 1 page system

This is a review and discussion between two people of the Adventurer RPG 1 page system written by Joe Pruitt. The system can be found here. We where both impressed by the system both in its streamlining, and in its complexity. Great work Mr. Pruitt.

 

Tobias Bluesummers says:
What's this?
AlphaBeta Detox says:
its a 1 page rpg
i really like 1 page systems
Tobias Bluesummers says:
Yeah it's kinda neat
AlphaBeta Detox says:
oh that;s neat,  in order to cast a spell out of a spell book, you make an int check, and you lose a number of hp equal to the spells cost, even if you fail the int check
cool, the character sheet could be redone on a index card
Tobias Bluesummers says:
Yeah it's small enough
  I also like the improvement method
AlphaBeta Detox says:
yea that is interesting, the ability checks seem strange to me though
Tobias Bluesummers says:
Yeah a little but I think I understand them
AlphaBeta Detox says:
your roll 2d6, then compare it to your score, you want your score to be the higher of the two?
Tobias Bluesummers says:
roll 2d6 and try to get under what your score is
Yup
AlphaBeta Detox says:
that makes sense then
Tobias Bluesummers says:
I guess the gm can give modifiers too
AlphaBeta Detox says:
i like how the ability score are determined
Tobias Bluesummers says:
Yeah start at 7, adjust for race and class
Then you can dink with them a little, nothing higher than a 12 allowed to start
AlphaBeta Detox says:
kind of Max for each score is a 12
Tobias Bluesummers says:
Oh that's right
Was thinking that's max for starting
AlphaBeta Detox says:
since you only have 2d6
Tobias Bluesummers says:
Yeah it is kinda sill to have anything over a 12
AlphaBeta Detox says:
so the damage is your str vs. their dex  and however much you beat it by is how much you deal
Tobias Bluesummers says:
It looks like for melee it's a str test to hit
AlphaBeta Detox says:
and ranged is dex
Tobias Bluesummers says:
And then damage is by how much you beat the number by
Yeah and then you adjust for weapon and armor
AlphaBeta Detox says:
oh hey there is a damage line
Tobias Bluesummers says:
Fairly well thought out system for being so streamlined
AlphaBeta Detox says:
no kidding, I'm reading the magic section
so are range and size in the same cost?
Tobias Bluesummers says:
So does it look like you pretty much pick the "class" the spell it is and then the factors of what you want the spell to do?
I don't know. I'm wondering if you add the costs
AlphaBeta Detox says:
yea
Tobias Bluesummers says:
What I don't quiet understand is the magnitude. Is that the number of creatures it affects?
AlphaBeta Detox says:
so say you wanted to heal you would go Instant ( 0 ) + touch ( 1) medium ( 2) =3?
Tobias Bluesummers says:
Actually the range would be touch
AlphaBeta Detox says:
unless the magnitude is only for certain spells like Bolt, and Heal
Tobias Bluesummers says:
so that would be 0 as well
AlphaBeta Detox says:
self is 0 touch is 1
Tobias Bluesummers says:
That could be, maybe magnitude is like a bonus to the effect or something
AlphaBeta Detox says:
could be
Tobias Bluesummers says:
Ah true, I was looking at healing yourself, but you'd probably still need to use the touch line
AlphaBeta Detox says:
no then you could probably use self, but all spells require at least 1 hp
Tobias Bluesummers says:
Yeah
AlphaBeta Detox says:
i like the idea of the charge crystals
Tobias Bluesummers says:
Yeah those sound interesting. Storing the energy for spells
AlphaBeta Detox says:
you could be really powerful if you made up a ton of them before hand and they started casting these massive spells
Tobias Bluesummers says:
Yeah.
Oh just got looking and in a few of the spells it mentions magnitude
AlphaBeta Detox says:
but the spells sound like you just say what you want to do then the DM figures out the rest
Tobias Bluesummers says:
You were right it deals with the damage causing spells and the healing ones
Yeah pretty much. Kinda a neat magic system
Hey look at the weapon rating for a second to see if I'm understanding it right
Say you had a fighter using something like a great sword
would that be a +3 weapon rating?
AlphaBeta Detox says:
ok so great sword =  2 hands = +2 and +1 for bladed so total of +3
Tobias Bluesummers says:
bladed +1, metal +1, two-handed +1
AlphaBeta Detox says:
forgot about the metal
what counts as Fine then?
Tobias Bluesummers says:
I would guess it's just another term for masterwork
AlphaBeta Detox says:
i was thinking like small, but that makes more sense that its masterwork
Tobias Bluesummers says:
Only reason I think more masterwork is because it already talks about small weapons
those are -1
So then the question comes, what are small weapons?
Does that mean like daggers and such
Or weapons made for smaller creatures?
AlphaBeta Detox says:
daggers, saps, and whatnot
and weapons made for smaller creatures
like goblins
Tobias Bluesummers says:
That could be.
AlphaBeta Detox says:
and dwarves?
Tobias Bluesummers says:
The way the system seems though is that there really is no size difference among the races
AlphaBeta Detox says:
true
Tobias Bluesummers says:
So I think the small weapon is more referring to daggers and such
AlphaBeta Detox says:
daggers, throwing weapons, saps,
would have to come up with monsters
i like the fact that anyone can use magic
if they can pass the test
Tobias Bluesummers says:
Yeah monsters wouldn't be that hard
Oh yeah anyone can use scrolls if they can make the int check
That's kinda a nice addition
AlphaBeta Detox says:
look at the falling that;s cool its a set amount of damage
Tobias Bluesummers says:
Yeah but it adds up
20ft is 3 hps, 30ft is 6 hps
AlphaBeta Detox says:
but you can lessen it with dex, well a little bit anyway
Tobias Bluesummers says:
Yeah that's true
AlphaBeta Detox says:
but even if you max out dex your still in a world of hurt after 40 ft
Tobias Bluesummers says:
Yeah, like it should be
The thing about falling unconscious after each hit is kinda different
AlphaBeta Detox says:
yea, well you don;t get knocked out after each hit, but you have to test it  which kind of makes sense
Tobias Bluesummers says:
Yeah, the lower you get to 0 the easier it is to knock you out
AlphaBeta Detox says:
because the first 2-3 times your going to be alright
Tobias Bluesummers says:
True
AlphaBeta Detox says:
really well thought out system
Tobias Bluesummers says:
Yeah it really is
A little tweaking and it could work for anything
AlphaBeta Detox says:
and i think that is the idea
Tobias Bluesummers says:
Yeah it really is